A Future Task
Sulfuras · quest entry 2964
Ironforge — zone entry 1537, named from this realm's area table.
- Quest level
- 50
- Required level
- 45
- Base experience value
- 4,700
- Money
- 2g 20s 0c
- Money at the level cap
- 0g 28s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Historian Karnik | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Return to Ironforge |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Well $n... we seem to be at a temporary dead end here. We know what we need - the Plates of Uldum - but we have no idea where they might be. We'll need to do quite a bit of research on this to come up with a solid plan of attack. I have a couple ideas where to start looking; I have high hopes that soon, we'll be asking you to head out and recover them.$B$BThe High Explorer needs to be informed on this, $n; no doubt, he also wants to thank you personally for once again aiding the League.
Objectives
Speak with High Explorer Magellas in Ironforge.
What the quest-giver says at the end
We're all in agreement then - the best plan of attack is putting this on hold until we can narrow down the areas where these plates might lie hidden. You've brought us this far $n, and I hope you will be the one to head back in to the field to unlock Uldum for us all!$B$BAllow me to give you this honorarium in the meantime; this should cover any expenses you've encountered in assisting us, and a little something extra. Be sure to check back with us soon... Uldum beckons!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.