Portents of Uldum
Sulfuras · quest entry 2965
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 50
- Required level
- 45
- Base experience value
- 470
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sage Truthseeker | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Platinum Discs |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Ah, $n, it is fortuitous that you have come to me again. Your revelations at the Uldaman dig site have certainly given us sages much discuss. I was doing just that with one of the druids, Nara Wildmane, when it dawned on me that her past adventuring experiences may have some great importance as to the next step we need to take.$B$BI would like for you to speak with her concerning her travels to the Valley of the Watchers in the Tanaris desert. She waits for you on the Elder Rise.
Objectives
Speak with Nara Wildmane on the Elder Rise in Thunder Bluff.
What the quest-giver says at the end
There is a place deep in the Tanaris desert called the Valley of the Watchers. The discs that you recovered... their translated glyphs make mention of a place called Uldum. Most think this place to be a myth.$B$BI know this to be false; Uldum exists. I've been there. Well... outside, at any rate.$B$BThe crux is this, $N: we think there is a connection between the discs and Uldum, and we want you to go there.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.