Thadius Grimshade
Sulfuras · quest entry 2990
The Hinterlands — zone entry 47, named from this realm's area table.
- Quest level
- 47
- Required level
- 40
- Base experience value
- 2,100
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gryphon Master Talonaxe | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Altar of Zul |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Take this feather to Thadius Grimshade, the diviner. He left Aerie Peak years ago to pursue darker knowledge, but in his heart he is still a Wildhammer!$B$BAnd perhaps his talents can help us find Sharpbeak.$B$BThis feather was taken from the nest where the gryphon child sleeps. If you give it to Thadius then, with luck, he can use his divining magics to find Sharpbeak.$B$BGood luck, $N. You will find Thadius in the Blasted Lands, in the mage tower of Nethergarde Keep.
Objectives
Bring Sharpbeak's Feather to Thadius Grimshade in the Blasted Lands.
When the items are handed over
$N, you come bearing a gift?
What the quest-giver says at the end
Ah, yes. This feather belongs to a fine gryphon. One destined for great things... if he can survive into adulthood undamaged.$B$BYou wish to find him? Then listen close, brave $c...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.