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Sulfuras

Saving Sharpbeak

Sulfuras · quest entry 2994

The Hinterlands — zone entry 47, named from this realm's area table.

Quest level
51
Required level
40
Base experience value
7,350
Money
2g 25s 0c
Money at the level cap
0g 87s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gryphon Master Talonaxe creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Return to the Hinterlands

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Gryphon Rider's Stormhammer 1
One of these rewards Gryphon Rider's Leggings 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

We must save Sharpbeak!$B$BFight your way to the top of Jintha'Alor in the heart of Vilebranch territory, gain the key to Sharpbeak's cage from the vile Priestess Hexx, and then find and save Sharpbeak!

Objectives

Fight to the top of Jintha'Alor, kill Vile Priestess Hexx for the key to Sharpbeak's cage, and save Sharpbeak.

When the items are handed over

Save Sharpbeak!

What the quest-giver says at the end

Swiftwind and Keenclaw returned with their child moments ago, and are fussing over him like new parents. Seeing them together again is enough to give even this old dwarf mist in the eyes...$B$BWe cannot repay you enough for what you have done, $N. The gryphons of Aerie peak, and their riders, will sing your name for a long, long time.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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