The Dark Iron War
Sulfuras · quest entry 303
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 2,450
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 15s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Motley Garmason | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
War rages both home and abroad. While mighty Dwarven soldiers give their lives in far off territories in the name of the Alliance, our own lands fall prey to the evil deeds of the Dark Iron Dwarves. They laid waste to the Thandol Span. Dun Modr fell soon after.$b$bWe need you to gather force and push the front back. If you can kill 15 Dark Iron Dwarves, 5 Tunnelers, 5 Saboteurs and 5 Demolitionists, the reserve might arrive in time to finish the drive.$b$bNow make haste!
Objectives
Motley Garmason at Dun Modr wants you to kill 15 Dark Iron Dwarves, 5 Dark Iron Tunnelers, 5 Dark Iron Saboteurs and 5 Dark Iron Demolitionists.
When the items are handed over
Roggo has been unable to contact the reserve forces. We need offensive pressure on that Dark Iron encampment, $c. Now get back out there and serve your duty to King Magni!
What the quest-giver says at the end
You upheld your orders well, $c. You have proven yourself to be a valiant soldier and loyal servant to King Magni and for that I salute you! With the pressure you applied to the Dark Iron encampment, we now stand a chance of driving them off our lands for good. . .if only the damned reserve would show. . . .
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.