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Sulfuras

A Grim Task

Sulfuras · quest entry 304

Wetlands — zone entry 11, named from this realm's area table.

Quest level
34
Required level
26
Base experience value
3,350
Money at the level cap
0g 20s 40c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Longbraid the Grim creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Ear of Balgaras 1
One of these rewards Gold Lion Shield 1
One of these rewards Tranquil Ring 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Many of my soldiers died in the battle of Dun Modr. My own brother perished when the West Bridge over the Thandol Span was destroyed. Aye, the Dark Iron dwarves are a devilish breed. From what Roggo was able to gather, the leader of this band of thugs in the Wetlands is a warlock named Balgaras the Foul. He is quite a coward however. He sends his soldiers to do his bidding but stays elusive, avoiding danger.$b$bIf you can find the spineless scum, slay him and bring me his ear. I will reward you, $c.

Objectives

Kill Balgaras the Foul and bring his ear to Longbraid the Grim outside of Dun Modr.

When the items are handed over

Were you able to locate Balgaras the Foul yet, $c? He has been evading us for quite some time.

What the quest-giver says at the end

Balgaras the Foul is finally dead. While his death will not bring back the many innocent dwarves who died needlessly by his hand, it will help to restore peace of mind to those who survived. With Balgaras dead, the remaining Dark Iron scum should be easy enough to manage. Now, we must wipe them out before a new leader is sent to these parts.$b$bYou have done well, $c.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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