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Sulfuras

Protecting the Shipment

Sulfuras · quest entry 309

Loch Modan — zone entry 38, named from this realm's area table.

Quest level
15
Required level
10
Base experience value
1,050
Money at the level cap
0g 6s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Miran creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous After the Ambush

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Foreman Belt 1
One of these rewards Mud Stompers 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Ready to go, $n?$b$bFirst, we need to get this powder to Ironband. It'll be a lot for me to carry, and these parts can get dangerous -- and who knows what else the Dark Irons might have in store for me.$b$bI'll feel a lot better with you coming along.

Objectives

Ensure Miran and the shipment arrive at the excavation site, then inform Prospector Ironband.

When the items are handed over

Where is my powder, $N? My need grows more desperate every day.

What the quest-giver says at the end

Oh, thank the Light the powder is here. But it is troubling news that you bring as well. To think that the Dark Irons have sympathizers able to procure this sort of material for their dastardly plans.$b$bThat's a matter for someone else to consider, some other time. I must put this powder to good use.

The quest-completed text

Escort Miran to the excavation site

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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