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Sulfuras

The Perfect Stout

Sulfuras · quest entry 315

Dun Morogh — zone entry 1, named from this realm's area table.

Quest level
9
Required level
5
Base experience value
780
Money at the level cap
0g 4s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Rejold Barleybrew creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Shimmerweed 6
One of these rewards Goat Fur Cloak 1
One of these rewards Ivy-weave Bracers 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I'm on a quest, a quest to make the perfect stout. I know I can do it -- brewing's in my blood. I just need to find the right recipe...$B$BThe Frostmane trolls grow a plant, shimmerweed, high up in the hills to the east. They use it in their strange, tribal rituals. We dwarves haven't found much use for it, but it has a unique taste...and I want to experiment with it in my brews!$B$BGet me some shimmerweed from Frostmane seers, or swipe it from the trolls' shimmerweed baskets.

Objectives

Bring 6 Shimmerweeds to Rejold Barleybrew in the Brewnall Village.

When the items are handed over

Do you have that shimmerweed? I almost have a batch of stout ready to brew, and I want to try throwing the weed in with this mixture.

What the quest-giver says at the end

Great! I can't wait to use these in some of my recipes. There's one in particular I think it'll work great in...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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