Proving Your Worth
Sulfuras · quest entry 323
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 28
- Required level
- 20
- Base experience value
- 2,300
- Money
- 0g 18s 0c
- Money at the level cap
- 0g 13s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sven Yorgen | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Return to Sven |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Morbent Fel is a necromancer, and an ally to the dark riders. I would pit you against the power of Morbent Fel, but I will not send you against that vile fiend without first knowing your strength.$B$BYou have already proven your bravery to me, but if you truly wish to face the necromancer, then you must now prove your skill against his minions.
Objectives
Kill 15 Skeletal Raiders, 3 Skeletal Healers and 3 Skeletal Warders, and then return to Sven.
When the items are handed over
Battle hard, $N. And do not despair, for despair is evil's greatest weapon.
What the quest-giver says at the end
Your skill in combat, $N, can not be doubted. Your resolve may yet see us through to the end of Morbent Fel!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.