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Sulfuras

The Lost Ingots

Sulfuras · quest entry 324

Duskwood — zone entry 10, named from this realm's area table.

Quest level
29
Required level
20
Base experience value
1,750
Money at the level cap
0g 10s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Waterlogged Chest game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous Lightforge Iron

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Lightforge Ingot 5

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Having grabbed the single lightforge ingot from the waterlogged chest, it is clear that murlocs have stolen the rest. Hunt the murloc raiders near the Flying Osprey wreckage for the lost lightforge iron.

Objectives

Gather 5 Lightforge Ingots, then return to Glorin Steelbrow in the Wetlands.

When the items are handed over

Did you find the lightforge iron you need?

What the quest-giver says at the end

Ah, you found them! Now let's get this lightforge iron hammered into something useful, eh?

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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