A Noble Brew
Sulfuras · quest entry 335
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 2,450
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 15s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Zardeth of the Black Claw | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Lord Wishock is causing quite a stir amongst the House of Nobles. He was made aware of our little "establishment" down here and is lobbying for a full investigation. I have a plan to keep Wishock "preoccupied," but I'll need your help. $b$bThere is a flower growing in the Garden of Stalvan on the outskirts of Darkshire. This small white flower is known as the Tear of Tilloa. I will also need a Musquash Root, found only at the very base of the falls far beneath the Stonewrought Dam in the Wetlands.
Objectives
Zardeth the Black Claw wants you to bring him a Tear of Tilloa from Darkshire and a Musquash Root from the Wetlands.
When the items are handed over
Wishock will soon garner enough support to cause us much grief. Were you able to obtain the Tear of Tilloa or Musquash Root yet?
What the quest-giver says at the end
Most excellent! These are fine samples indeed!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.