Suntara Stones
Sulfuras · quest entry 3368
Searing Gorge — zone entry 51, named from this realm's area table.
- Quest level
- 48
- Required level
- 40
- Base experience value
- 4,400
- Money
- 1g 40s 0c
- Money at the level cap
- 0g 26s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Singed Letter | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Suntara Stones |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Brother,$B$BIf you are reading this letter, I am no more. How it got to you, I do not know, but thank and reward the ones responsible.$B$BAbout the stones: They exist and the Dark Irons have them in their possession. Their leader, Lathoric the Black, is using the power of the stones to enslave my excavation team. They were taken to the cauldron. Their minds are twisted, working night and day to complete something called Obsidion.$B$BHelp them, brother. It is the final wish of a dead man.$B$B-Dorius
Objectives
Take the Singed Letter to Thorius in Ironforge. He is in the Hall of Explorers.
When the items are handed over
<Thorius sobs.>
What the quest-giver says at the end
<Thorius wipes his face dry.>$B$BIn the name of the Light, he will have his wish. This I vow.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.