Release Them
Sulfuras · quest entry 3372
Searing Gorge — zone entry 51, named from this realm's area table.
- Quest level
- 52
- Required level
- 40
- Base experience value
- 5,100
- Money at the level cap
- 1g 23s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dying Archaeologist | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Dwarven Justice |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Release them, $r. Even after their bodies give out, the power of the Suntara forces them to complete their tasks.$B$BThe altar of Suntara is the key. Go northwest; in the hills above the cave... Twilight's Hammer guard a relic. Retrieve it and place it on the altar of Suntara.$B$B<The dying archaeologist collapses.>
Objectives
Find the Mysterious Artifact being guarded by the Twilight's Hammer Idolaters in the northwest quadrant of the Searing Gorge.
When the items are handed over
The altar is empty.
What the quest-giver says at the end
You place the mysterious artifact on the altar of Suntara.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.