The Essence of Eranikus
Sulfuras · quest entry 3373
Sunken Temple — zone entry 1417, named from this realm's area table.
- Quest level
- 55
- Required level
- 48
- Base experience value
- 2,800
- Money at the level cap
- 1g 68s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
As you touch the gem, a deep voice resonates in your mind.$B$B"Mortal, heed this plea. I am Eranikus of the Green Dragonflight, keeper of this accursed temple. My charge to ensure that the trolls never again bring forth their abomination of a god has for now ended in failure. As I imbue this gem with part of my essence, I sense my grip on the Dream twisting into chaos. Please - place this gem into the essence font in my lair, and let our magic there purge the taint from my psyche so that I may rest."
Objectives
Place the Essence of Eranikus in the Essence Font located in this lair in the Sunken Temple.
When the items are handed over
As you near the essence font that Eranikus told you of, his voice once again touches your mind.$B$B"Yes mortal, this essence font will redeem what untainted element of my psyche remains imbued in this gem. Place the gem inside the font, and let the magic of the Green Dragonflight cleanse the corruption and taint from my being. Only then will I find true release, and only then will the Dragonflight be able to reassert their stewardship over the Atal'ai."
What the quest-giver says at the end
You place the gem inside the essence font.$B$B"Thank you mortal, you have - no... this, this cannot be! No! The corruption of this accursed god even taints the sanctity of a Green Dragonflight essence font! No please, I feel my essence ripping from me! THE PAIN! I feel the grip of an eternal nightmare taking hold on me..."$B$B"Mortal, I implore you! Find one of the Green Dragonflight to stop this... help me... I am chained in darkness... forever in agony... please do not torture..."
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.