Speaking of Fortitude
Sulfuras · quest entry 343
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 24
- Required level
- 20
- Base experience value
- 195
- Money at the level cap
- 0g 1s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Brother Kristoff | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
I'm giving a speech on the Fortitude of the Spirit, and I'd like to recite passages from a particular book on metallurgy - "The Stresses of Iron." A copy of this book should be in the Royal Library, within Stormwind Keep. Can you retrieve it for me? If so, then may the blessings of the Light be with you!$B$BThe Royal Library is very large, but the head librarian, Milton Sheaf, knows each shelf like it was his own son. Speak to him, he'll retrieve the book for you.
Objectives
Go to the Royal Library in Stormwind Keep and speak with Milton Sheaf. He can find for you the book on metallurgy that Brother Kristoff needs for his speech.
What the quest-giver says at the end
Metallurgy? Ah yes, we have many books on the subject, and are happy to aid Brother Kristoff with his speech! Now...which particular book was it the good brother needed?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.