Forging the Shaft
Sulfuras · quest entry 3443
Searing Gorge — zone entry 51, named from this realm's area table.
- Quest level
- 48
- Required level
- 40
- Base experience value
- 4,400
- Money
- 1g 40s 0c
- Money at the level cap
- 0g 26s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Kalaran Windblade | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Flawless Flame |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
To hold the flawless flame, we will need a shaft and a casing. You must first find a suitable shaft.$B$BThe Dark Iron taskmasters and slavers of the cauldron use weapons of enchanted thorium, an extremely sturdy alloy. If you bring me eight thorium plated daggers, I can break the alloy down and reforge a shaft.
Objectives
Bring 8 Thorium Plated Daggers to Kalaran Windblade.
When the items are handed over
Eight, $N. I need eight!
What the quest-giver says at the end
You're an exceptional laborer, $N. Have you ever considered a change of vocation? Perhaps a detective? Junk collector? Oh, I know, one of those silly gnomes that crawl across the beaches of Azeroth with their metal detecting contraptions, looking for lost treasure. Yes, that would be an ideal position for you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.