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Sulfuras

The Stone Circle

Sulfuras · quest entry 3444

Tanaris — zone entry 440, named from this realm's area table.

Quest level
51
Required level
46
Base experience value
4,900
Money at the level cap
0g 58s 50c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Marvon Rivetseeker creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Stone Circle 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I once entered the foreboding chambers of the Sunken Temple. The evil in that place penetrates all that enter; I barely managed to find my way out, wading through the ooze that now covers the floors. All I can remember is stumbling through a large circular room, filled with serpent statues...$B$BRecently, I discovered a round stone that appeared to have the same serpent symbol imprinted on it. I had it packed up and shipped to my workshop in Ratchet. Retrieve it, and I might be able to tell you more.

Objectives

Retrieve the Stone Circle from Marvon Rivetseeker's workshop in Ratchet.

When the items are handed over

Ratchet is not far from here, $N. The journey shouldn't take long.

What the quest-giver says at the end

Yes... This is the stone.$B$BIt's all coming back to me now, $N...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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