One Draenei's Junk...
Sulfuras · quest entry 3502
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 55
- Required level
- 45
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Kum'isha the Collector | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Everything Counts In Large Amounts |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Well, after that display of voracious greed, I feel nauseous.$B$BRegardless, I shall not dwell too long on your material addiction.$B$BFor each imperfect draenethyst fragment you turn in, I shall reward you with more junk. My junk heap gets smaller while your junk heap gets larger. On Draenor we call this a 'win-win' situation.
Objectives
Bring Kum'isha Imperfect Draenethyst Fragments. Any form of monster in the Blasted Lands could be carrying a fragment.
When the items are handed over
Well? Draenethyst? Remember?$B$B<Kum'isha clenches his fist and knocks on your head.>$B$BIs anybody home?
What the quest-giver says at the end
You truly disgust me, $r. A grown $g man:woman; drooling over a pile of junk? Pitiful! Take your reward and get out of my sight.$B$BSounds familiar? It should, because I say it a thousand times per day.$B$BOh how I loathe this world.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.