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Sulfuras

Meeting with the Master

Sulfuras · quest entry 3503

Azshara — zone entry 16, named from this realm's area table.

Quest level
55
Required level
45

This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sanath Lim-yo creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

What the quest-giver says at the end

There was a time when I could ask whatever I wished from those who sought out my master. But now, you need only ask and I will send you to him.$b$bIt is upsetting to me, but I do not question his orders. I can only take enjoyment in making fun of the ridiculous clothes you wear or the pathetic look on your face. Even that bores me...$b$bEven this rambling bores me! Do you wish to see my master or not?

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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