Betrayed
Sulfuras · quest entry 3505
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 53
- Required level
- 44
- Base experience value
- 3,950
- Money at the level cap
- 1g 41s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Ag'tor Bloodfist | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Betrayed |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
I thought as much.$B$BWe start our crusade against her workers along the southern bluffs on the northern peninsula of Azshara. Kill them with bloody rage--let them know they've betrayed the wrong allies.$B$BDo not concern yourself with her yet--she spends most of her time with her bodyguards searching Azshara. It would be prudent after you've slain her workers to find her personal camp. Scouting out where we can attack her would be wise. Perhaps there is something there we can use to provoke her.
Objectives
Kill 10 Blood Elf Reclaimers, and 10 Blood Elf Surveyors before seeking out Magus Rimtori's camp. Once you've found it, look for something that might be important to her that can be used to draw her into a fight.
When the items are handed over
The title of the book is emblazoned on the black leather cover in gold leaf--Kaldorei Tome of Summoning. As you open the pages you can see that the book is very old but in superb condition.$B$BYou assume the text is of some ancient language... perhaps Kaldorei?$B$BYour instincts tell you that you should return here once you've finished doling out retribution on the blood elves for their betrayal.
What the quest-giver says at the end
You begin to skim some of the pages until you come to a page that's marked by a thin, black strip of silk cloth.$B$BAs you try to decipher the script, you see a diagram on the bottom of one of the pages. A quick look around at the scene before you and you realize that the crystals, the circle, and even some of the other components on the ground are set up in a similar pattern as the diagram.
The quest-completed text
Find Magus Rimtori's camp
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.