Breaking the Ward
Sulfuras · quest entry 3508
Azshara — zone entry 16, named from this realm's area table.
- Quest level
- 58
- Required level
- 45
- Base experience value
- 3,100
- Money at the level cap
- 1g 86s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Loramus Thalipedes | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Loramus |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
You are foolhardy, $N. It is an admirable quality of your kind - to blindly enter battle when you have little to no chance of success. I will assist you, if only to see just one of Razelikh's minions fall.$B$BTo break the ward placed over Razelikh's subordinates will take time and require the acquisition of rare artifacts.$B$BBe still, I must first perform the enlightenment ritual. The information I gather will assist me in forging weapons of great power.
Objectives
Wait for Loramus to complete the enlightenment spell.
What the quest-giver says at the end
The name of the beast must be found.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.