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Sulfuras

The Name of the Beast

Sulfuras · quest entry 3511

Azshara — zone entry 16, named from this realm's area table.

Quest level
58
Required level
45
Base experience value
3,100
Money at the level cap
1g 86s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lord Arkkoroc creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Name of the Beast

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Hetaera's Blood 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

As promised, I will reveal the name of the demon lord, Razelikh the Defiler. First, however, I must prepare something of utmost importance for your journey.$B$BThe weapon you seek to create requires a temper. Give me a moment to drain the blood from these heads.$B$B<Lord Arkkoroc squeezes the heads in between his gigantic fists, draining them of their blood.>$B$BTake the temper back to Loramus along with the name of the beast: Rakh'likh.

Objectives

Take the temper back to Loramus Thalipedes.

When the items are handed over

You return! Astounding, $r. Did you discover the true name?

What the quest-giver says at the end

The temper will add the necessary vitriol we require for the forging of the weapons. There is but one more step in their creation.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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