In Eranikus' Own Words
Sulfuras · quest entry 3512
Swamp of Sorrows — zone entry 8, named from this realm's area table.
- Quest level
- 55
- Required level
- 48
- Base experience value
- 4,200
- Money at the level cap
- 2g 52s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Itharius | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Essence of Eranikus |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
$N, our first step will be to devise a method to speak with Eranikus through the gem. He lies in a precarious state between sleep and death now, twisted within a weave of nightmares. Though the essence you have given me is badly tainted, there is a chance we can reach him.$B$BTravel far to the icy lands of eastern Winterspring and seek one of our mortal allies, Umbranse the Spiritspeaker. He is a human medium who speaks for the dead. Though Eranikus is not truly dead, he may be of aid to us still.
Objectives
Travel to the eastern part of Winterspring and speak with Umbranse the Spiritspeaker.
What the quest-giver says at the end
Itharius was wise to send you to me. While he is not dead as you understand death, Eranikus will soon give us advice in his own words. For now though, I cannot directly help you... at least not yet.$b$bI will lend my skill at death-speaking to you, but first I need the help of one who - unlike me - is not limited by the frailties of old age. My most potent augury device has been taken from me against my will, and unless I have it back we will be at a loss to help Eranikus.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.