Screecher Spirits
Sulfuras · quest entry 3520
Tanaris — zone entry 440, named from this realm's area table.
- Quest level
- 44
- Required level
- 40
- Base experience value
- 3,750
- Money at the level cap
- 0g 22s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Yeh'kinya | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I seek the spirits of the vale screechers of Feralas. They are the cousins of an old, old god, and their spirits are linked to him.$B$BTake this bramble wand and go to Feralas. Find and defeat vale screechers in southern and central Feralas, then wave my bramble over their fallen bodies. This will coax their spirit to reveal itself. Touch the spirit and collect its essence.$B$BReturn to me with my bramble and with the collected essence, and I will tell you more of the old god of which I spoke.
Objectives
Capture the spirits of 3 screechers in Feralas, then return to Yeh'kinya in Steamwheedle Port.
When the items are handed over
Have you collected the essence of the screecher spirits, $N?
What the quest-giver says at the end
You have done well, $N. Perhaps now it is time to reveal more...$B$BThere is an ancient prophecy among the trolls, where the dead god Hakkar, the Soulflayer, will one day return to this earth. Some say the coming of Hakkar will bring joy and glory to trollkind, while others believe his resurrection marks the end of all things.$B$BI do not believe this myth, but I do know the essence of Hakkar holds great power, and this power should be kept from those who would abuse it...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.