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Sulfuras

Iverron's Antidote

Sulfuras · quest entry 3521

Shadowglen — zone entry 188, named from this realm's area table.

Quest level
4
Required level
2
Base experience value
355
Money at the level cap
0g 2s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Dirania Silvershine creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A Friend in Need

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Hyacinth Mushroom 7
Asked for Moonpetal Lily 4
Asked for Webwood Ichor 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

We may be able to help Iverron, as I know of an antidote that should help with the poison. It requires some ingredients, though, before I can make it.$B$BI'll need Hyacinth mushrooms. You can find these growing under trees, or you may collect them from the grell south of here; they seem to have taken a liking to them. I'll also need Moonpetal lilies, which only grow around watery pools.$B$BThe last ingredient may prove the most difficult. From the very spiders that poisoned Iverron, collect Webwood ichor.

Objectives

Collect 7 Hyacinth Mushrooms, 4 Moonpetal Lilies, and 1 Webwood Ichor for Dirania Silveshine in Shadowglen.

When the items are handed over

Please, collect the ingredients, $N. Iverron needs our help.

What the quest-giver says at the end

Thank Elune that you have gathered these ingredients so quickly!$B$BIn just a moment, I will have the antidote prepared.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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