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Sulfuras

Deaths in the Family

Sulfuras · quest entry 354

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
11
Required level
7
Base experience value
880
Money
0g 4s 0c
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Coleman Farthing creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Gregor's Remains 1
Asked for Nissa's Remains 1
Asked for Thurman's Remains 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Agamand family was the most prosperous family in Tirisfal Glades. I used to work their mills...before the Plague.$B$BWhen the Scourge first came, the Agamands fortified their home and convinced those in their employ to remain and help them defend. We were fools, but at least we were loyal fools.$B$BThe Agamands, in their pride, doomed us to undeath. And now they are minions of the Scourge!$B$BServe the Forsaken by defeating the Agamands who fell to the Plague. Serve me by bringing me their remains.

Objectives

Bring Gregor's Remains, Nissa's Remains and Thurman's Remains to Coleman Farthing in Brill.

When the items are handed over

Do you have the remains of the Agamands? Are those cursed beasts finally destroyed?

What the quest-giver says at the end

Revenge has a sweet taste, don't you think? When you destroyed the Agamands, did you catch any hint of free will within them? I hope so. I hope they knew fear before they were smashed into oblivion.$B$BIt is a foolish hope, I know. But it is a hope I foster nonetheless.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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