Rear Guard Patrol
Sulfuras · quest entry 356
Tirisfal Glades — zone entry 85, named from this realm's area table.
- Quest level
- 11
- Required level
- 6
- Base experience value
- 660
- Money
- 0g 3s 0c
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Deathguard Linnea | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The defenders on The Bulwark protecting Tirisfal from the Plaguelands are on constant alert. But sometimes Scourge will slip past them.$B$BOur success at the Bulwark depends on a one-front battle - we cannot allow an attack from the rear, nor can we allow our defenders' supply line to be cut.$B$BAssist the Bulwark. Patrol east and slay any Scourge you find. Spend particular effort at the Balnir Farmstead to the east. It has become a haven for interloping Scourge.
Objectives
Kill 8 Bleeding Horrors and 8 Wandering Spirits, then report back to Linnea at her camp.
When the items are handed over
Do you have a report of your patrol?
What the quest-giver says at the end
Very good. Your efforts do much to keep the Scourge at bay. A commendation will be sent to my superior, Executor Zygand.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.