Graverobbers
Sulfuras · quest entry 358
Tirisfal Glades — zone entry 85, named from this realm's area table.
- Quest level
- 8
- Required level
- 4
- Base experience value
- 700
- Money
- 0g 2s 25c
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Magistrate Sevren | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Mass Graves, southwest of Garren's Haunt to the north, were made to accommodate the...impressive...number of deaths Tirisfal suffered when the Plague first came. $B$BThe bodies in these graves have so far been spared an undeath, but the Scourge now send Rot Hide Gnolls to gather the corpses and use them to bolster their armies. This cannot be allowed!$B$BYour task is twofold: slay the Rot Hides at the Mass Grave and Garren's Haunt, and gather from them the Embalming Ichor that gives them life.
Objectives
Kill Rot Hide Graverobbers and Rot Hide Mongrels. $B$BBring 8 Embalming Ichors to Magistrate Sevren in Brill.
When the items are handed over
Is your task complete? Have you destroyed those dog-things and drained them of their ichor?
What the quest-giver says at the end
Expertly done, $N. The Scourge are mistaken if they think they can use those corpses against us, and the fluid you gathered from the Rot Hide slaves will be studied by our Apothecaries. It may have secrets we can use against them.$B$BAs I said, well done. But our struggle continues, and the conflict will surely offer you more chances to prove your worth to the Forsaken.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.