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Sulfuras

A Letter Undelivered

Sulfuras · quest entry 361

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
7
Required level
4
Base experience value
475
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Thurman's Letter 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

This is a letter written by Thurman, the eldest son of Gregor Agamand. It is addressed to an Yvette Farthing, though it does not appear to have reached her...

Objectives

Find Yvette Farthing, and deliver to her the letter from Thurman Agamand.

When the items are handed over

Yes?

What the quest-giver says at the end

Oh...my poor Thurman! I begged him to leave Agamand Mills with me and my father, but his family loyalty was too strong! And I knew it! I just knew it that Brand meant him harm!! Oh, curse this Plague, and the Scourge!$B$B<Yvette's face then smoothes and grows cold.>$B$BBut regrets are for the weak. As a Forsaken, I have new goals and love is not one of them. I would thank you for delivering this letter, for I had wondered what happened to my past love.$B$BBut that life is over. Forever.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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