The Haunted Mills
Sulfuras · quest entry 362
Tirisfal Glades — zone entry 85, named from this realm's area table.
- Quest level
- 10
- Required level
- 7
- Base experience value
- 420
- Money at the level cap
- 0g 2s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Coleman Farthing | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Devlin Agamand was the younger of two sons in the Agamand family, and in life the two could not be more different. Thurman was tall and gentle while his younger brother was weak and sharp tongued.$B$BWhen Agamand Mills fell to the Plague, I was not surprised to hear that Devlin was quick to succumb. His mad chattering can still be heard near the road leading to the Agamand Mills.$B$BI'm collecting the remains of the Agamands, and I want poor Devlin. Find him, destroy him, and bring me his bones.
Objectives
Slay Devlin Agamand, and bring Devlin's Remains to Coleman Farthing in Brill.
When the items are handed over
Did you find Devlin?
What the quest-giver says at the end
Thank you. Devlin's bones will rest nicely on my mantle.$B$BIf my cold heart can find warmth, it is in knowing that the Agamands are destroyed. They failed me and my family when the Plague came - now I swear I will smash their remains under my heel!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.