Uniting the Shattered Amulet
Sulfuras · quest entry 3627
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 60
- Required level
- 45
- Base experience value
- 8,300
- Money at the level cap
- 4g 98s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fallen Hero of the Horde | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Return to the Blasted Lands |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
To reach the Defiler, you must first destroy the triad of power and recover the amulet pieces. When you recover all three pieces, return to me and I shall give you further instruction.$B$BGo $N! To the Blasted Lands! Sevine, Allistarj, and Grol must fall!
Objectives
Slay Grol the Destroyer, Lady Sevine, and Archmage Allistarj. From their corpses take the Amulet of Grol, the Amulet of Sevine, and the Amulet of Allistarj.$B$BRemember to USE your Enchanted Azsharite Fel Weaponry to weaken the triad. They cannot be killed otherwise - but use them wisely...
When the items are handed over
The three shall form the one, the one shall light the way.
What the quest-giver says at the end
The amulet of Razelikh the Defiler is once again complete but he senses the disruption in his chain of command. He knows you come for him...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.