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Sulfuras

Fields of Grief

Sulfuras · quest entry 365

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
7
Required level
4
Base experience value
630
Money
0g 1s 75c
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Deathguard Simmer creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Tirisfal Pumpkin 10

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

What have we here? You look like a fledgling $c. If you hope to prove yourself to The Dark Lady, you need to learn the ways of The Forsaken.$b$bTo the west you'll find a farm. Humans infest the land like mold on a rotting corpse. And worse yet, the Scarlet Crusade patrols nearby from their tower. Teach those scum a lesson and steal 10 of their precious pumpkins.$b$bOnce you have 10, take them to Apothecary Johaan in Brill.

Objectives

Steal 10 pumpkins from the farm to the west, just north of Deathknell and take them to Apothecary Johaan in Brill.

When the items are handed over

Deathguard Simmer sent word that you were going to provide me with some much needed reagents. Were you able to gather 10 pumpkins yet, $N?

What the quest-giver says at the end

You have performed your bidding well, young $c. You are proving yourself to be quite an asset to The Dark Lady's army.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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