A New Plague
Sulfuras · quest entry 368
Tirisfal Glades — zone entry 85, named from this realm's area table.
- Quest level
- 9
- Required level
- 6
- Base experience value
- 780
- Money
- 0g 3s 0c
- Money at the level cap
- 0g 4s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Johaan | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A New Plague |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| Reward | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
While you were collecting samples for me, my experiments led me to realize that more reagents will be required for this new disease to spread properly. Poisoning some hapless victim is child's play. Plaguing an entire world proves to be a bit more complicated.$b$bI will need 5 Vile Fin Scales from Murlocs in the vicinity. You will find the creatures along the coast to the north or to the west.
Objectives
Apothecary Johaan of the town of Brill needs 5 Vile Fin Scales from Murlocs in Tirisfal Glades.
When the items are handed over
$N, were you able to obtain 5 Vile Fin Scales from the Murlocs?
What the quest-giver says at the end
The scales are perfect, $N. Exactly what I needed for this concoction.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.