At War With The Scarlet Crusade
Sulfuras · quest entry 371
Tirisfal Glades — zone entry 85, named from this realm's area table.
- Quest level
- 10
- Required level
- 5
- Base experience value
- 840
- Money
- 0g 3s 50c
- Money at the level cap
- 0g 5s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Executor Zygand | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | At War With The Scarlet Crusade |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
We are still at war and the Scarlet Crusade grows in strength. The report Executor Arren sent me indicates Scarlet Crusaders have been raiding from the ruined tower in southeastern Tirisfal near the Balnir Farmstead under the command of Captain Vachon.$b$bKill Vachon along with 5 Scarlet Friars. It should prove to be a devastating blow to the Crusade!
Objectives
Executor Zygand in Brill has commissioned you to slay Captain Vachon and 5 Scarlet Friars.
When the items are handed over
I see you have returned but your task is not complete. Perhaps you are at ease with the mere humans interfering with The Dark Lady's plan? Or perhaps you can heed the call of duty and slay Captain Vachon and his band of Scarlet Friars!
What the quest-giver says at the end
Captain Vachon's death will slow down the Scarlet Crusade's advancement in Tirisfal quite a bit. But other threats loom.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.