The Damned
Sulfuras · quest entry 376
Deathknell — zone entry 154, named from this realm's area table.
- Quest level
- 2
- Required level
- 2
- Base experience value
- 170
- Money at the level cap
- 0g 0s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Novice Elreth | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| Asked for | 6 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My duties include tending to our wounded warriors, tailoring armor and clothes, and assisting Shadow Priest Sarvis with whatever else he might need.$b$bFrom the look of it, you'll be enlisted in his service also... hunting the Mindless Ones, if I know his mind. Well, if you'd like to stay in one piece--and I've no doubt you do--perhaps I can help. I'm running out of paws and wings, and if you bring me some, I'll find some armor for you. You'll find a good number of wolves and bats to the south.
Objectives
Novice Elreth requires 6 Scavenger Paws and 6 Duskbat Wings.
When the items are handed over
Do try your best to keep yourself unharmed until I get you some armor.
What the quest-giver says at the end
Thank you, $n. This armor should help you out.$b$bHopefully, it should do you more good than the last one to wear it...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.