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Sulfuras

Un'Goro Soil

Sulfuras · quest entry 3761

Thunder Bluff — zone entry 1638, named from this realm's area table.

Quest level
50
Required level
47
Base experience value
4,700
Money
1g 45s 0c
Money at the level cap
0g 28s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Arch Druid Hamuul Runetotem creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Un'Goro Soil 20

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The soil of Un'Goro Crater is reportedly enriched with potent magical qualities. The Cenarion Circle wants to study this soil in large quantities; go into the wilds of Un'Goro and acquire enough of it for our continued research.$B$BThe rich soil will stick out in piles from time to time, and some of the beasts might have usable samples on their being. Take them all outside to Ghede; just look for the piles of dirt and the tauren barking orders. He means well, just don't get him riled up though!

Objectives

Bring 20 Un'Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.

When the items are handed over

At ease, Private. If you're here to unload soil from Un'Goro - outstanding then! Otherwise, disappear.

What the quest-giver says at the end

Oh that's right Private $N, don't make any effort to help me unload this soil up on to the piles! If the Great Spirits had wanted it done they would have miracled it up there, now wouldn't they?!$B$BArch Druid Runetotem wants to speak with you again, but for his next task you find that a journeyman's understanding of Herbalism would be helpful. If you don't know it though, he'll still find a use for you.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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