Morrowgrain Research
Sulfuras · quest entry 3781
Darnassus — zone entry 1657, named from this realm's area table.
- Quest level
- 50
- Required level
- 47
- Base experience value
- 470
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Arch Druid Fandral Staghelm | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Un'Goro Soil |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 20 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
With what we call an Evergreen Pouch, we have cultivated Tharlendris seeds in the soil from Un'Goro Crater. These seeds blossom into an array of random, potent herbs. One result is morrowgrain, a mysterious herb we know little about; I intend to unravel this mystery.$B$BTake this to Mathrengyl downstairs, and he will give you some seeds so you can get started. If you run out, you will need to purchase more from him.
Objectives
Take the Arch Druid's Seed Voucher to Mathrengyl Bearwalker in the Cenarion Enclave of Darnassus.
When the items are handed over
Peace and serenity be yours, friend. You are here on business from the Arch Druid himself, yes?
What the quest-giver says at the end
Yes, this voucher is good for twenty packets of seeds. If you run out, we have more that can be provided. Unfortunately though, Tharlendris seeds are quite costly to produce in significant numbers. This is why the Cenarion Circle asks that those who are assisting us help out by offsetting some of the cost.$B$BThose who return with morrowgrain find that the reward the Arch Druid offers far makes up for the cost.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.