Morrowgrain to Feathermoon Stronghold
Sulfuras · quest entry 3792
Feathermoon Stronghold — zone entry 1116, named from this realm's area table.
- Quest level
- 55
- Required level
- 47
- Base experience value
- 560
This realm keeps one row per patch for some quests, and this is the patch 6 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Quintis Jonespyre | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Mystery of Morrowgrain |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| Reward | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
When the items are handed over
Hello again, $N. My research is progressing fairly well, but if you have five more Morrowgrain I'd be happy to take them off your hands. Well... happy is a figurative term in this case; the more I am around them, the more uncomfortable I feel. Still, my research demands I buckle down and get through this.
What the quest-giver says at the end
Thanks $N; I'll just store these out of the way for the time being. While I don't command the resources that Staghelm does, I am able to give you a little something for your trouble. Anyway, who knows what will happen if Staghelm keeps getting Morrowgrain after Morrowgrain. There's something fishy going on, mark my words.$B$BRemember that I'm always looking for more Morrowgrain. I'll take them in quantities of five at a time.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.