Morrowgrain to Darnassus
Sulfuras · quest entry 3803
Darnassus — zone entry 1657, named from this realm's area table.
- Quest level
- 55
- Required level
- 47
- Base experience value
- 560
This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mathrengyl Bearwalker | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Morrowgrain Research |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
When the items are handed over
The Arch Druid is always looking for additional morrowgrain for the Cenarion Circle's continued research. We take them in increments of ten, and award you with a cache of goods you should find useful. When you have ten, let me know and I will reward you accordingly.
What the quest-giver says at the end
Excellent - this morrowgrain will no doubt please the Arch Druid. I must admit though... just being near them makes me feel a little uncomfortable. I can only imagine how difficult it is for the Arch Druid to tolerate them in such large numbers!$B$BThis is for you, $N. The Cenarion Circle thanks you for your continued support.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.