The Scarlet Crusade
Sulfuras · quest entry 381
Deathknell — zone entry 154, named from this realm's area table.
- Quest level
- 4
- Required level
- 2
- Base experience value
- 355
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Executor Arren | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Night Web's Hollow |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 12 | |
| Reward | 5 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You'll be happy to know we appear to be making progress in the mine, thanks in no small part to your efforts. We can now turn our eyes to other concerns.$b$bMy scouts have reported that a detachment of the Scarlet Crusade is setting up a camp southeast of here. The Scarlet Crusade is a despicable organization that hunts us, and they will not rest until every undead--Lich King's Scourge or no--is destroyed. We must strike first!$b$bBe careful, their unholy zeal makes them dangerous adversaries.
Objectives
Bring Executor Arren 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates.
When the items are handed over
Those fools... They happily send themselves to their own graves.
What the quest-giver says at the end
If only they listened to reason, eh, $n? Perhaps we could sit them down for reasonable discourse... ha!$b$bLight-blinded fools.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.