Ogre Head On A Stick = Party
Sulfuras · quest entry 3825
Burning Steppes — zone entry 46, named from this realm's area table.
- Quest level
- 53
- Required level
- 48
- Base experience value
- 5,250
- Money
- 2g 40s 0c
- Money at the level cap
- 1g 89s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Oralius | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Gor'tesh the Brute Lord |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Just one last thing you must do, soldier.$B$BI've taken the liberty of putting Gor'tesh's head on a pike. Now all you have to do is take this head to the top of Dreadmaul Rock and stick it into the ground. Once you do that, watch as those cowardly ogres run for their lives! After you've had your fun, come back to me and I'll reward you for all of your hard work.$B$B<Oralius seems to be losing touch with reality.>
Objectives
Take Gor'tesh's Lopped Off Head and place it at the top of Dreadmaul Rock. Look for a soft dirt mound to plant the pike.
When the items are handed over
So? Did you paint any pictures of the event?
What the quest-giver says at the end
Outstanding work, soldier! Simply amazing! Oh I'll get the medal of bravery for this, er, I mean you'll be rewarded handsomely for this!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.