Roll the Bones
Sulfuras · quest entry 3882
Un'Goro Crater — zone entry 490, named from this realm's area table.
- Quest level
- 51
- Required level
- 49
- Base experience value
- 4,900
- Money at the level cap
- 0g 58s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Spark Nilminer | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You'd think that being chief digger for Marshal Expeditions means I like digging. There might be worse things to do in this world... but none really leap to mind.$B$BWe were supposed to be digging in Terror Run - FANTASTIC name by the way - for dead stegodons and diemetradons. Well, there are plenty of live ones there too! Wil and Hol are still all about studying this death trap, so we need those dinosaur bones. Between you and me though, bringing some from live ones will work out just as well.
Objectives
Bring 8 Dinosaur Bones to Spark Nilminer in Un'Goro Crater.
When the items are handed over
Think whatever you want of me, but they're not going to care if the bones they get to research are from ones from ancient stegodons and diemetradons or the ones that almost devoured us wholesale when we were trying to set up our camps. I'll just be happy if we get out of here alive...
What the quest-giver says at the end
Excellent, these should do the trick. And now, if you'll permit me...$B$BTHANKS FOR DIGGING ALL OF THESE BONES OUT OF THE GROUND FOR US AND NOT HURTING THE NATIVE BEASTS IN ANY WAY.$B$BWhether you really did or didn't, I don't want to know. Let's keep it that way, shall we? Here - maybe this will keep your lips shut on the whole thing. Anything to get out of here alive, I say!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.