Milly's Harvest
Sulfuras · quest entry 3904
Northshire Valley — zone entry 9, named from this realm's area table.
- Quest level
- 4
- Required level
- 2
- Base experience value
- 180
- Money at the level cap
- 0g 1s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Milly Osworth | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Milly Osworth |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
A gang of brigands, the Defias, moved into the Northshire Vineyards while I was harvesting! I reported it to the Northshire guards and they assured me they'd take care of things, but... I'm afraid for my crop of grapes! If the Defias don't steal them then I fear our guards will trample them when they chase away the thugs.$B$BPlease, you must help me! I gathered most of my grapes into buckets, but I left them in the vineyards to the southeast.$B$BBring me those crates! Save my harvest!
Objectives
Bring 8 crates of Milly's Harvest to Milly Osworth at Northshire Abbey.
When the items are handed over
Do you have my harvest, $N?
What the quest-giver says at the end
Oh thank you, $N! You saved my harvest! And I hope you showed a few of those Defias that they can't cause trouble around here.$B$BWe might be short on guards these days, but we're lucky to have heroes like you to protect us!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.