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Sulfuras

Shadow of the Past

Sulfuras · quest entry 393

Stormwind City — zone entry 1519, named from this realm's area table.

Quest level
29
Required level
16
Base experience value
590
Money at the level cap
0g 3s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Baros Alexston creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Curious Visitor

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Sealed Description of Thredd's Visitor 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I really haven't a clue, $N. There is someone else who might be able to help you, and it so happens that he owes me a favor for--well, let's not get into that. Master Mathias Shaw of SI:7 can be found in the barracks in Old Town. Shaw has his thumb on most of the shady, or underhanded dealings of the city.$B$BIf anyone knows, it'd be him.

Objectives

Bring the Sealed Description of Thredd's Visitor to Master Mathias Shaw in Stormwind.

When the items are handed over

Greetings. Of what service can I be to you, $c?

What the quest-giver says at the end

What? What's this? Yes, I think I do know who this man is, but his name is not Maelik. Assassins wear many names and many masks, discarding them as they lose their usefulness. Another alias known to be used by this man is Marzon; though even that is surely not his true name.$B$BRegardless, he is an assassin and I know a good deal about him.$B$BMarzon is currently under the employ of Lord Gregor Lescovar, a lord of shady reputation, even given the corruption of the nobility of Stormwind.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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