The Head of the Beast
Sulfuras · quest entry 394
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 31
- Required level
- 16
- Base experience value
- 250
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Elling Trias | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Attack! |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Find Shaw in Old Town. Let him know that the Lescovar threat has been dealt with and about your involvement in the Lord's plots against the city. I'm sure he'll be proud to have another hero among Stormwind's citizens.$B$BHe'll more than likely send you off to meet with the Prince or some other noble. Don't let it get to your head, $N. The nobles can think they rule the city all they want, but some things remain out of their hands.
Objectives
Speak to Mathias Shaw in Stormwind.
What the quest-giver says at the end
He is dead, then? Your justice was swift, $N. I pray to the Light that I never become your quarry!$B$B<He laughs and claps you on the shoulder.>$B$BI mean no criticism, $N. How could I, being the master of all assassins? But in truth, you have done the people of Stormwind a great service, and for that, I thank you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.