It's Dangerous to Go Alone
Sulfuras · quest entry 3962
Un'Goro Crater — zone entry 490, named from this realm's area table.
- Quest level
- 56
- Required level
- 47
- Base experience value
- 7,300
- Money at the level cap
- 4g 38s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Linken | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Linken's Adventure |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Reward | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, I finally remember now... I did come here to fight Blazerunner. I was on a journey, and this was to be the last step.$B$BBut I am no longer the hero... You are. All that you have done -- you must finish this now, not me.$B$BBlazerunner guards an artifact called the Golden Flame. It provides power more vast than anything else I have ever known, and it is dangerous in the hands of one with an evil heart.$B$BYou will want to bring others with you -- it's dangerous to go alone. Take this as my advice.
Objectives
Travel to Fire Plume Ridge, south of Marshal's Refuge.$B$BFind Blazerunner and use the totem to remove his protective aura. Once he has been defeated, acquire the Golden Flame from the cave.
When the items are handed over
Blazerunner is almost invincible behind the aura he has created by using the Golden Flame. Only you have the power to remove it with the Silver Totem of Aquementas.
What the quest-giver says at the end
Thank you, $N.$B$BThe Golden Flame will now be returned back to my homeland, where it may be protected, never again to be used for evil.$B$BWithout you, I'd still have no idea who I am! Since you did so much for me, I'd like you to have something special...$B$BTake any one you want!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.