A Fishy Peril
Sulfuras · quest entry 40
Elwynn Forest — zone entry 12, named from this realm's area table.
- Quest level
- 10
- Required level
- 7
- Base experience value
- 85
- Money at the level cap
- 0g 0s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Remy "Two Times" | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
$N, there's a new threat in Elwynn Forest! Murlocs are swimming up the streams of eastern Elwynn, scaring away fish and attacking gentle folk!$B$BI warned Marshal Dughan, but he's more worried about the gnolls and the bandits. He's not convinced that the murlocs are a danger.$B$BPlease, $N, speak to Dughan and persuade him to send more troops to the east!
Objectives
Remy "Two Times" wants you to speak with Marshal Dughan in Goldshire.
What the quest-giver says at the end
Yes, I spoke with Remy. I respect him as a merchant, though all reports of Murlocs to the east have been sketchy at best.$B$BYour concerns are noted, but unless I receive a military report of a murloc threat, we can't afford to send more troops east.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.