The Royal Rescue
Sulfuras · quest entry 4003
Blackrock Depths — zone entry 1584, named from this realm's area table.
- Quest level
- 59
- Required level
- 48
- Base experience value
- 8,050
- Money at the level cap
- 4g 83s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Thrall | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Eastern Kingdoms |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
This strike against the Dark Iron dwarves, if successful, will send a shockwave throughout their entire kingdom.$B$BPrincess Bronzebeard is under the control of Emperor Thaurissan. To free her, you must kill the Emperor. Be warned, your task is doubly dangerous, as Bronzebeard will attack you without question while under the control of the Emperor.$B$BDO NOT HARM HER!
Objectives
Slay Emperor Dagran Thaurissan and free Princess Moira Bronzebeard from his evil spell.
When the items are handed over
<Princess Moira cowers in fear.>
What the quest-giver says at the end
What have you done!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.