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Sulfuras

Aquementas

Sulfuras · quest entry 4005

Un'Goro Crater — zone entry 490, named from this realm's area table.

Quest level
54
Required level
47
Base experience value
5,450
Money at the level cap
2g 61s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Eridan Bluewind creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Silver Heart

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Silver Totem of Aquementas 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Take this bag of supplies with you to Tanaris. Travel to Lost Rigger Cove, and look for a circle of stones.$B$BThe eastmost peninsula is the secret...$B$BFrom this circle only, read from the book of Aquor; summon the only creature that can transform the items you collected into a totem to fight Blazerunner.$B$BAquementas will not be pleased to be awakened, but remember, you must remain in the circle for him to transform the items.

Objectives

Take the Book of Aquor, the Silvery Claws, and the Irontree Heart to Tanaris.$B$BUse the Book of Aquor to summon Aquementas.$B$BAfter you have the completed totem, take it to J.D. Collie in Marshal's Refuge.

When the items are handed over

So you're back, eh? Hmm... Let me take a look at that, $N.

What the quest-giver says at the end

Blazerunner, you say...$B$BYes, I am aware that a strong elemental resides in the charred center of the crater. We all just keep our distance; none have been able to penetrate the powerful aura that surrounds him. Many have been pushed from the rocky paths onto the ground below when trying to face him.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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