The Rise of the Machines
Sulfuras · quest entry 4061
Burning Steppes — zone entry 46, named from this realm's area table.
- Quest level
- 54
- Required level
- 52
- Base experience value
- 5,450
- Money
- 1g 65s 0c
- Money at the level cap
- 2g 61s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Hierophant Theodora Mulvadania | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The machines made themselves known to us during our initial forays into the Searing Gorge. Upon further investigation we discovered that they were being imported from Burning Steppes, possibly Blackrock Depths. That is what we need you for, $N.$B$BYour first task is to venture to the Burning Steppes and recover elemental shards from the rock automatons and lesser rock creations of the region. Once you have collected a sufficient amount, return to me and I shall determine their source of origin.
Objectives
Venture to the Burning Steppes and recover 10 Fractured Elemental Shards for Hierophant Theodora Mulvadania.$B$BYou recall Theodora mentioning the golems and elementals of that region as being a source for these shards.
When the items are handed over
Do not take this task lightly, $N!
What the quest-giver says at the end
<Theodora lays the fragments out before her.>$b$b<Theodora carefully examines the fragments with an enormous monocle.>$b$bInteresting. Etched into the structural foundation of each of these fragments are... initials.$b$b
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.